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Here is an
article submitted by someone about a year
ago. The updates should have fixed some of
these bugs. For CAL matches cl_interp must
be set to 0.01 and
and
cl_interpolate
to 1. This
article servers merely as an archive record:
With these
commands CS:Source has a more CS feel.
Bullets actually hit and you will get much
better fps than a straight out-of-the-box
setup. This will require you to create an
autoexec.cfg file in:
Valve\Steam\SteamApps\e-mail@whoever.com\counter-strike
source\cstrike\cfg
Netcode Settings:
These settings are for those people that are
having issues with such things as "shots not
registering", "bad net-code", "lagging
hitboxes", "jerky play" and other similar
complaints (comments are included for most
settings).
Setting Comment
cl_interp 0
cl_interpolate 0 Use in combination with
cl_interp 0 -- See * note below
cl_lagcomp_errorcheck 1 Checks for player
position errors
cl_cmdrate 100 I've always used 100, some
use 101, shouldn't make a difference
cl_updaterate 100 Same as above
cl_rate 20000
cl_smooth 0 Stops the game from feeling
choppy
rate 25000
* cl_interpolate makes your screen shake a
little. It is nothing drastic but this may
annoy some people. When interp and
interpolate are both set to 0 your hitboxes
will be perfectly on the player model. I can
tell you from experience that after you play
with interpolate on 0 for few days, you
totally overlook the little shake. I have 2
keys bound for interpolate:
bind "." "cl_interpolate 0"
bind "/" "cl_interpolate 1"
You can replace "." and "/" with whatever
keys you would like. The reason I do this is
I tend to AWP better with a setting of 1 and
use deagle/colt/ak/everything other than AWP
better with a setting of 0.
Graphics Tweaks:
These settings are for those people that
want to increase their FPS in CS:S using
existing drivers and hardware. Keep in mind
that this is not for people who think
graphics quality is important. This is for
the competitive people like myself that want
good gameplay.
Setting Comment
cl_ragdoll_physics_enable 0 Makes the models
disappear once they are killed; saves CPU
from rendering death animations
cl_phys_props_enable 0 Disables little
cans/bottles that are rendered client side.
Takes stress off CPU
mat_fastnobump 1
cl_show_splashes 0 Disables water splashes
mat_bumpmap 0 Disables bumpmapping
mat_specular 0 Disables specular (AKA no
more shiny crap)
mp_decals 0 Disables decals
r_lod 5 Player models look bad but saves CPU
power. A setting of -5 will make the game
render perfect quality models from any
distance
mat_picmip 2 This is the command that the in
game "Texture Quality" setting changes: 0 =
High 1 = Medium 2 = Low
r_decals 0 It says decals and you can't
really see them in source anyway so lets
turn it off
r_shadows 0 Even though they show through
some parts of walls they are still useless
budget_show_history 0 Found this on many
sites, self explanatory
cl_ejectbrass 0 Disables bullet casings from
flying out of your gun when you shoot
cl_phys_props_max 0 Sets range at which
props show up
All of these combined make blood show up a
bit better when you hit a person:
Setting Comment
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
Launch Options:
Open steam. Click play games. Right click
CS:Source. Properties. Launch Options. In
the edit box put the following:
-dxlevel 81
Note: 70 = directx7.0 80 = directx8.0 81 =
directx8.1 90 = directx9.0
This takes some stress off your graphics
card. Default is 90, which is Directx9.0. I
run "-dxlevel 81" as it seems to be the best
mix between performance and quality.
CS:Source, if you run all of these settings,
should run smooth with higher FPS and you
will enjoy the new found bullet
registration. If you ever want to return
your game to its stock state you can always
go back to your cfg folder and delete the
autoexec.cfg file that you created. Source
will automatically set the removed settings
to default values. |